Professional C++, third edition
(eBook)
Author
Contributors
Van Weert, Peter. Editor
Published
Indianapolis, Ind. : Wrox, ©2014.
Format
eBook
Edition
3rd ed.
ISBN
9781118858066, 1118858069, 9781118858134, 1118858131, 1118858050, 9781118858059
Physical Desc
1 online resource
Status
Description
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LC Subjects
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Language
English
UPC
9781118858134
Notes
General Note
Title from title screen.
Bibliography
Includes bibliographical references and index.
Description
From game programming to major commercial software applications, C++ is the language of choice. It is also one of the most difficult programming languages to master. This third edition, substantially revised and revamped, shows experienced developers how to master the latest release of C++. More advanced language features and programming techniques are presented. Discover how to navigate the significant changes to the core language features and syntax, and extensions to the C++ Standard Library and its templates. This practical guide details many poorly understood elements of C++ and highlights pitfalls to avoid. Coverage includes: best practices for programming style, testing, and debugging; working code that readers can plug into their own apps; in-depth case studies with working code; and tips, tricks, and workarounds with an emphasis on good programming style. --,Edited summary from book.
Local note
O'Reilly,O'Reilly Online Learning: Academic/Public Library Edition
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Citations
APA Citation, 7th Edition (style guide)
Gregoire, M., & Van Weert, P. (2014). Professional C++, third edition (3rd ed.). Wrox.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Gregoire, Marc and Peter. Van Weert. 2014. Professional C++, Third Edition. Wrox.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Gregoire, Marc and Peter. Van Weert. Professional C++, Third Edition Wrox, 2014.
MLA Citation, 9th Edition (style guide)Gregoire, Marc., and Peter Van Weert. Professional C++, Third Edition 3rd ed., Wrox, 2014.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
Staff View
Grouped Work ID
3b1ac3b5-3516-a9c3-f850-c382da670819-eng
Grouping Information
Grouped Work ID | 3b1ac3b5-3516-a9c3-f850-c382da670819-eng |
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Full title | professional c |
Author | gregoire marc |
Grouping Category | book |
Last Update | 2024-04-16 12:23:35PM |
Last Indexed | 2024-04-20 02:52:56AM |
Book Cover Information
Image Source | syndetics |
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First Loaded | Jun 17, 2022 |
Last Used | Apr 7, 2024 |
Marc Record
First Detected | Nov 09, 2022 03:45:54 PM |
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Last File Modification Time | Apr 16, 2024 12:32:31 PM |
MARC Record
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100 | 1 | |a Gregoire, Marc. | |
245 | 1 | 0 | |a Professional C++, third edition /|c Marc Gregoire ; technical editor, Peter Van Weert. |
250 | |a 3rd ed. | ||
260 | |a Indianapolis, Ind. :|b Wrox,|c ©2014. | ||
300 | |a 1 online resource | ||
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347 | |a text file | ||
500 | |a Title from title screen. | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Professional C++; Copyright; Contents; Introduction; Who This Book Is For; What This Book Covers; How This Book Is Structured; What You Need to Use This Book; Microsoft Visual C++; GCC; Conventions; Source Code; Errata; P2P. Wrox.Com; Part I: Introduction to Professional C++; Chapter 1: A Crash Course in C++ and the STL; The Basics of C++; The Obligatory Hello, World; Namespaces; Variables; Literals; Operators; Types; Conditionals; Arrays; Loops; Functions; Type Inference Part 1; Those Are the Basics; Diving Deeper into C++; Pointers and Dynamic Memory; References; Strings in C++; Exceptions. | |
505 | 8 | |a The Many Uses of constType Inference Part 2; C++ as an Object-Oriented Language; Defining a Class; The Standard Library; std::vector; Your First Useful C++ Program; An Employee Records System; The Employee Class; The Database Class; The User Interface; Evaluating the Program; Summary; Chapter 2: Working with Strings; Dynamic Strings; C-Style Strings; String Literals; The C++ string Class; Raw String Literals; Nonstandard Strings; Summary; Chapter 3: Coding with Style; The Importance of Looking Good; Thinking Ahead; Elements of Good Style; Documenting Your Code; Reasons to Write Comments. | |
505 | 8 | |a Commenting StylesComments in This Book; Decomposition; Decomposition through Refactoring; Decomposition by Design; Decomposition in This Book; Naming; Choosing a Good Name; Naming Conventions; Using Language Features with Style; Use Constants; Use References Instead of Pointers; Use Custom Exceptions; Formatting; The Curly Brace Alignment Debate; Coming to Blows over Spaces and Parentheses; Spaces and Tabs; Stylistic Challenges; Summary; Part II: Professional C++ Software Design; Chapter 4: Designing Professional C++ Programs; What Is Programming Design?; The Importance of Programming Design. | |
505 | 8 | |a Designing for C++Two Rules for C++ Design; Abstraction; Reuse; Reusing Code; A Note on Terminology; Deciding Whether or Not to Reuse Code; Strategies for Reusing Code; Bundling Third-Party Applications; Open-Source Libraries; The C++ Standard Library; Designing with Patterns and Techniques; Designing a Chess Program; Requirements; Design Steps; Summary; Chapter 5: Designing with Objects; Am I Thinking Procedurally?; The Object-Oriented Philosophy; Classes; Components; Properties; Behaviors; Bringing It All Together; Living in a World of Objects; Overobjectification; Overly General Objects. | |
505 | 8 | |a Object RelationshipsThe Has-A Relationship; The Is-A Relationship (Inheritance); The Fine Line between Has-A and Is-A; The Not-A Relationship; Hierarchies; Multiple Inheritance; Mixin Classes; Abstraction; Interface versus Implementation; Deciding on an Exposed Interface; Designing a Successful Abstraction; Summary; Chapter 6: Designing for Reuse; The Reuse Philosophy; How to Design Reusable Code; Use Abstraction; Structure Your Code for Optimal Reuse; Design Usable Interfaces; Reconciling Generality and Ease of Use; Summary; Part III: Coding the Professional Way. | |
520 | |a From game programming to major commercial software applications, C++ is the language of choice. It is also one of the most difficult programming languages to master. This third edition, substantially revised and revamped, shows experienced developers how to master the latest release of C++. More advanced language features and programming techniques are presented. Discover how to navigate the significant changes to the core language features and syntax, and extensions to the C++ Standard Library and its templates. This practical guide details many poorly understood elements of C++ and highlights pitfalls to avoid. Coverage includes: best practices for programming style, testing, and debugging; working code that readers can plug into their own apps; in-depth case studies with working code; and tips, tricks, and workarounds with an emphasis on good programming style. --|c Edited summary from book. | ||
542 | |f Copyright © Wrox|g 2014 | ||
590 | |a O'Reilly|b O'Reilly Online Learning: Academic/Public Library Edition | ||
650 | 0 | |a C++ (Computer program language)|0 http://id.loc.gov/authorities/subjects/sh87007505 | |
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