Catalog Search Results
Author
Publisher
O'Reilly
Pub. Date
2016.
Physical Desc
1 online resource (1 streaming video file (1 hr., 52 min., 58 sec.)) : digital, sound, color
Language
English
Description
"FPS (first-person shooter) games are one of today's most popular game genres. In this hands-on course, you'll learn to use the Unity game engine to build an FPS game all the way from nothing to a complete game. Designed for learners with a core understanding of the Unity game engine (familiarity with the Inspector, know how to get around scene view, etc.), this video teaches you the skills you need to create your own FPS games."--Resource description...
Author
Publisher
O'Reilly
Pub. Date
2016.
Physical Desc
1 online resource (1 streaming video file (1 hr., 22 min., 10 sec.)) : digital, sound, color
Language
English
Description
"The course takes you through the complete process of building a narrative game using nothing but Unity, some open source dialogue software, some free art and music from open source locations, and your own smarts. The course works best for those with a very basic understanding of the Unity game engine interface and C# programming."--Resource description page.
Author
Publisher
O'Reilly Media
Pub. Date
2016.
Edition
First edition.
Physical Desc
1 online resource (1 volume) : illustrations
Language
English
Description
Apple Watch is the sort of science-fiction gadget that people used to dream about as kids. What kinds of apps do you envision for this new device? If you're comfortable using OS X, Xcode, and iOS--and familiar with Swift--this concise book shows you the basics of building your own apps for this wrist-mounted computer with Apple's WatchKit framework. You'll learn what an Apple Watch is, what it isn't, and how and why people might interact with apps...
Author
Publisher
O'Reilly Media, Inc
Pub. Date
2021.
Edition
1st edition.
Physical Desc
1 online resource (500 pages)
Language
English
Description
Head First Swift Swift is a programming language you can rely on. A language you can present to the family. Safe, reliable, speedy, friendly, easy to talk to, it's the language of choice for Apple's platforms-iOS, macOS, watchOS, and tvOS. But open source Swift also runs on Linux as well as the server, and it's gaining ground in scientific computing and web apps. Swift for Windows is even in the works. You can build everything from mobile apps to...
Author
Publisher
O'Reilly
Pub. Date
2016.
Physical Desc
1 online resource (1 streaming video file (1 hr., 34 min., 7 sec.)) : digital, sound, color
Language
English
Description
"Build-out of a space combat simulator that lets you fly through space to shoot down the asteroids that threaten your spacecraft and a vulnerable space station. As you build the game, you'll learn how to design for 3D gameplay, how to make great looking 3D objects, how to create playable controls for 3D movement, and how the various pieces of Unity fit together to form gameplay."--Resource description page.
Author
Publisher
O'Reilly
Pub. Date
[2016]
Physical Desc
1 online resource (1 streaming video file (56 min., 1 sec.)) : digital, sound, color
Language
English
Description
"Virtual reality (VR) has become a dominant force in the game world, so knowing how it works is critical to anyone wanting to become a game developer. This course, designed for those with working knowledge of the Unity game engine interface, outlines the basics of 3D VR game development; it examines the capabilities of the different types of VR headset platforms; and it provides specific instruction on how to use the Google VR support tools inside...
Author
Publisher
O'Reilly Media
Pub. Date
2017.
Edition
First edition.
Physical Desc
1 online resource (1 volume) : illustrations
Language
English
Description
Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison ( iOS Swift Game Development Cookbook ) provide a top-to-bottom overview of Unity's features with specific, project-oriented guidance on how to use them in real game situations.
12) Learning Swift
Author
Publisher
O'Reilly
Pub. Date
2016.
Edition
First edition.
Physical Desc
1 online resource (xiv, 518 pages) : illustrations
Language
English
Description
Get hands-on experience with Apple's Swift programming language by building real working apps. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 2 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms. In the process, you'll learn Swift's fundamentals, including its syntax and features, along with the basics...
Author
Language
English
Description
Get valuable hands-on experience with Swift 3, the latest version of Apple's programming language. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 3 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms. In the process, you'll learn Swift's fundamentals, including its syntax and features, along with the...
Author
Publisher
O'Reilly Media
Pub. Date
[2015]
Physical Desc
1 online resource (1 streaming video file (1 hr., 3 min., 17 sec.)) : digital, sound, color.
Language
English
Description
"In this webcast, well cover five important features of the Swift language, and talk about how you can use them to reduce the amount of code you need to write, to make your code easier to understand, and to extend the Swift language to meet your needs. Generics: write code that doesn't need to know every detail about the data it's working with closures: writing code that can be run at a later time types and protocols: understanding how Swift's type...
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