Catalog Search Results
Author
Publisher
O'Reilly Media, Incorporated
Pub. Date
2023
Edition
Second edition.
Physical Desc
1 online resource (433 p.)
Language
English
Description
Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation. With this thoroughly updated problem-solving cookbook,...
Author
Publisher
O'Reilly Media
Pub. Date
[2016]
Edition
First edition.
Physical Desc
1 online resource (1 volume)
Language
English
Description
Swift 3 is the first significant release since Apple's heralded programming language became an open source project in late 2015. In this report, Jon Manning, Paris Buttfield-Addison, and Tim Nugent-authors of Learning Swift -provide a tour of Swift 3 and its growing ecosystem. You'll learn about the language's most impactful and interesting new features, and explore Swift's use on non-Apple platforms. Many changes in Swift 3 are subtle refinements...
Author
Publisher
O'Reilly Media
Pub. Date
[2015]
Physical Desc
1 online resource (1 streaming video file (1 hr., 17 min., 55 sec.)) : digital, sound, color.
Language
English
Description
"In this webcast, we'll build a game in Unity from start to finish. Starting with some basic assets, we'll demonstrate and talk through the entire process of building a complete 2D game of Asteroids, complete with gameplay, physics, lighting, and user interface. We'll then turn the floor over to questions from the audience. If you're just getting started using Unity, or if you want to discover a fantastic tool for creating 2D and 3D cross-platform...
Author
Publisher
O'Reilly
Pub. Date
2019.
Physical Desc
1 online resource (1 streaming video file (41 min., 37 sec.))
Language
English
Description
"Games are wonderful contained problem spaces, making them great places to explore AI--even if you're not a game developer. Paris Buttfield-Addison (Secret Lab Pty. Ltd.), Mars Geldard (University of Tasmania), and Tim Nugent (lonely.coffee) teach you how to use Unity to train, explore, and manipulate intelligent agents that learn. You'll train a quadruped to walk, then train it to explore, fetch, and manipulate the world. It's a little bit technical,...
Author
Publisher
O'Reilly Media
Pub. Date
2014
Physical Desc
1 online resource (1 streaming video file (6 hr., 4 min., 58 sec.))
Language
English
Description
"Learn how to use Cocoa with Objective-C to develop applications on the iOS and OS X platforms. If you don't have experience with Apple's developer tools, no problem! From object-oriented programming to networking with Bluetooth this video course covers all of the essentials you need to build apps for the iPhone, iPad, and Mac."--Resource description page.
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