Catalog Search Results
Author
Publisher
Apress
Pub. Date
[2022]
Physical Desc
1 online resource (xix, 274 pages) : illustrations (some color)
Language
English
Description
Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics...
Author
Publisher
Focal Press
Pub. Date
2019.
Edition
1st edition.
Physical Desc
1 online resource (396 pages)
Language
English
Description
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials...
Author
Publisher
Routledge
Pub. Date
2017.
Physical Desc
1 online resource (xvii, 262 pages) : illustrations
Language
English
Description
This book describes the one of the weakest technical aspects of a low or no budget short or feature film is usually the sound, and in Sound Design for Low and No Budget Films, author Patrick Winters explains what filmmakers need to do to fix that. Learn how to improve the sound quality of your low budget film with specific tools and practices for achieving a better sound track, including detailed, step-by-step explanations of how to edit your production...
Author
Publisher
Routledge
Pub. Date
2014.
Edition
1st edition.
Physical Desc
1 online resource (246 pages)
Language
English
Description
From the basics of using camera, handheld, lavalier, and shotgun microphones to camera calibration and mixer set-ups, Location Audio Simplified unlocks the secrets to clean and clear broadcast quality audio no matter what challenges you face. Author Dean Miles applies his twenty-plus years of experience as a professional location operator to teach the skills, techniques, tips, and secrets needed to produce high-quality production sound on location....
Author
Publisher
Routledge/Taylor & Francis Group
Pub. Date
2016.
Physical Desc
1 online resource
Language
English
Description
You've spent a lot of time learning how to use the features of your video camera to take amazing pictures, but chances are the audio always gives you trouble! Today, with production budgets shrinking, many are being asked to go-it-alone and sound is a frequent pain point that can drag production value down to an amateur level. To achieve great sound to go along with great video, you need to go beyond "automatic" mode and take control - know as much...
Series
Technical brief collection volume 3
Publisher
Focal Press
Pub. Date
©2013
Physical Desc
1 online resource (1 volume) : illustrations.
Language
English
Author
Publisher
Routledge
Pub. Date
2018.
Physical Desc
1 online resource
Language
English
Description
Music as a Chariot offers a multidisciplinary perspective whose primary proposition is that theatre is a type of music. Understanding how music enables the theatre experience helps to shape our entire approach to the performing arts. Beginning with a discussion on the origin and nature of time, the author takes us on an evolutionary journey to discover how music, language and mimesis co-evolved, eventually coming together to produce the complex way...
Author
Language
English
Description
"Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. In The Foley Grail, Second Edition, award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide...
Author
Publisher
Packt Publishing
Pub. Date
2017.
Physical Desc
1 online resource (1 volume) : illustrations
Language
English
Description
Create AAA' quality game audio with new features and tools built for UnityAbout This Book* Explore the basics of audio development in Unity to create spatial sound, mixing, effects, composition, adaptive audio and more.* Leverage the Audio Mixer of Unity 5.x to create blockbuster sound and music for your game.* Learn about developing professional audio for games with FMOD Studio and composing original music with Reaper.* Build amazing audio synchronized...
Author
Publisher
Focal Press
Language
English
Description
Dialogue editing is a crucial yet invisible part of filmmaking. Do it right, and no one notices. Do it wrong, and your film or video sounds messy, distracting, and unrealistic. This is a book for people who need to edit production sound for film, TV, or video but were never taught how to do it. It goes step by step through the process and covers all the workflows you are likely to encounter. Efficient working practices are emphasized throughout, so...
Author
Publisher
Focal Press/Elsevier
Pub. Date
©2011
Physical Desc
1 online resource (1 volume) : illustrations
Language
English
Description
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for...
Author
Publisher
Routledge, Taylor & Francis Group
Pub. Date
2019.
Physical Desc
1 online resource
Language
English
Description
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for...
Author
Publisher
Focal Press
Language
English
Description
Practical Art of Motion Picture Sound, 4th edition relies on the professional experience of the author and other top sound craftspeople to provide a comprehensive explanation of film sound, including mixing, dubbing, workflow, budgeting, and digital audio techniques. Practically grounded with real-world stories from the trenches throughout, the book also provides relevant technical data, as well as an appreciation of all the processes involved in...
Author
Publisher
Focal Press
Pub. Date
2010.
Edition
Third edition
Physical Desc
1 online resource (xiii, 248 pages) : illustrations
Language
English
Description
Sound for Film and Television, Third Edition provides a thorough introduction to the fascinating field of recording, editing, mixing, and exhibiting film and television sound. It strikes a fine balance between aesthetic and technical content, combining theory and practice to approach sound as both an art and a science. This new edition has been completely updated to reflect the latest advances in HD technology, new hardware and software systems, new...
Author
Publisher
Routledge
Pub. Date
2020.
Physical Desc
1 online resource (xv, 295 pages) : illustrations
Language
English
Description
"Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced...
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