Catalog Search Results
Author
Publisher
Apress
Pub. Date
2018.
Physical Desc
1 online resource
Language
English
Description
Build Android apps using the popular and efficient Android Studio 3 suite of tools, an integrated development environment (IDE) for Android developers using Java APIs. With this book, you'll learn the latest and most productive tools in the Android tools ecosystem, ensuring quick Android app development and minimal effort on your part. Along the way, you'll use Android Studio to develop Java-based Android apps, tier by tier through practical examples....
Author
Publisher
Apress
Pub. Date
[2018]
Physical Desc
1 online resource (1 volume) : illustrations
Language
English
Description
Build Android apps using the popular and efficient Android Studio 3 suite of tools, an integrated development environment (IDE) with which Android developers can now use the Kotlin programming language. With this book, you'll learn the latest and most productive tools in the Android tools ecosystem, ensuring quick Android app development and minimal effort on your part. Along the way, you'll use Android Studio to develop apps tier by tier through...
Author
Publisher
Apress
Pub. Date
[2019]
Physical Desc
1 online resource (1 volume) : illustrations
Language
English
Description
This concise reference book for Android Studio 3 presents the essential Android Studio functions in a well-organized format that can be used as a handy reference. It will quickly demonstrate the usage of the Android Studio IDE to build an Android mobile app step by step. You won't find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a reference that is concise, to the point and...
Author
Publisher
Apress L. P
Pub. Date
2022.
Physical Desc
1 online resource (xix, 230 pages) : illustrations
Language
English
Description
This book introduces the Kotlin programming skills and techniques necessary for building applications. You'll learn how to migrate your Java programming skills to Kotlin, a Java Virtual Machine (JVM) programming language. The book starts with a quick tour of the Kotlin language and gradually walks you through the language in greater detail over the course of succeeding chapters. You'll learn Kotlin fundamentals like generics, functional programming,...
Author
Publisher
Apress L.P
Pub. Date
2022
Physical Desc
1 online resource (283 pages)
Language
English
Description
Get started quickly with IntelliJ, from installation to configuration to working with the source code and more. This tutorial will show you how to leverage IntelliJ's tools to develop clean, efficient Java applications. Author Ted Hagos will first walk you through buidling your first Java applications using IntelliJ. Then, he'll show you how to analyze your application, top to bottom; using version control and tools that allow you expand your application...
Author
Series
Publisher
Apress
Pub. Date
2020.
Edition
2nd ed.
Physical Desc
1 online resource (xix, 324 pages) : illustrations
Language
English
Description
Build and deploy your Java-based Android apps using the popular and efficient Android Studio 4 suite of tools, an integrated development environment (IDE) for today's Android developers. With this book, you'll learn the latest and most productive tools in the Android tools ecosystem, ensuring quick Android app development and minimal effort on your part. Among these tools, you'll use the new Android Studio 4 features, including an upgraded CPU profiler...
Author
Series
Publisher
Apress
Pub. Date
[2020]
Edition
Fourth edition.
Physical Desc
1 online resource : illustrations
Language
English
Description
Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then...
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