Catalog Search Results
Author
Pub. Date
2013.
Language
English
Description
Enrich your motion graphic design work with this substantial investigation of aesthetic principles and their application to motion graphics. Historical reference provides context; design principles serve as building blocks; and an examination of method and technique inspire innovations in your own work. Bring your work to the next level with a command of concepts that include: * The language of traditional graphic design and how it can be combined...
Author
Publisher
Focal Press
Pub. Date
2012
Edition
1 [ed.].
Physical Desc
1 online resource
Language
English
Description
Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and...
Author
Publisher
Focal Press/Elsevier
Pub. Date
©2009
Physical Desc
1 online resource (xxxv, 475 pages) : illustrations (chiefly color)
Language
English
Description
"Tony White's Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. How to Make Animated Films offers secrets and unique approaches only a Master Animator could share. Includes hands-on Tutorials, demonstrations and final sample animations. Whether you want to become a qualified animator of 2D, 3D, Flash or any other form of animation, Tony White's foundations bring you closer to that goal....
Author
Publisher
CRC Press
Pub. Date
2010.
Edition
First edition.
Physical Desc
1 online resource : text file, PDF
Language
English
Description
"From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of...
Author
Publisher
Elsevier/Focal Press
Pub. Date
©2012
Physical Desc
1 online resource (1 volume) : illustrations
Language
English
Description
A guide to creating hand-drawn and digital effects includes step-by-step diagrams and explanations for the entire spectrum of animated effects, including liquids, fire, smoke, rippling water, and spiritual entities.
Author
Language
English
Description
Drawing heavily from the authors' twenty years of combined experience, Producing Animation offers a clear overview of this exciting industry and a comprehensive guide to the process of developing a project from conception to final delivery. Written from the perspective of a producer, this book offers the foundation of how a project is created in addition to describing the role of the producer at each phase. Answers are provided to many of the most...
12) Drawn that way
Author
Language
English
Description
Seventeen-year-old Hayley Saffitz, a confident, ambitious, aspiring animation director, participates in her idol's summer program but must risk her blossoming relationship with his son if she is to prove she is as talented as the boys.
Author
Publisher
Focal Press, an imprint of Elsevier
Pub. Date
2010
Edition
1st ed.
Physical Desc
1 online resource (xvi, 311 pages) : color illustrations
Language
English
Description
Matchmoving has become a standard visual effects procedure for almost every situation where live action materials and CG get combined. It allows virtual and real scenes that have been composited together to seamlessly appear as though they are from the same perspective. This authoritative step-by-step guide from one of the best matchmovers in the business allows you to master this technique that has been called the foundation upon which all VFX work...
Author
Publisher
CRC Press
Pub. Date
[2016]
Physical Desc
1 online resource (1 volume) : illustrations
Language
English
Description
"Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you're breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators...
16) Rotoscoping
Author
Publisher
Routledge
Pub. Date
2012.
Edition
1st edition.
Physical Desc
1 online resource (287 pages)
Language
English
Description
Master what it takes to make your rotoscoping and digital painting blend seamlessly into each shot. Through illustrious four color presentation, the book features step-by-step instruction on the artistic techniques of rotoscoping and digital painting with lessons on: *Articulate mattes *Digital paint in moving footage *Motion tracking *Advanced rotoscoping and digital paint techniques, and much more It also features practical insight on the subject...
Author
Publisher
[Peachpit]
Pub. Date
[2011]
Physical Desc
1 online resource (1 volume (unpaged)) : illustrations
Language
English
Description
"This bonus chapter accompanies Motion Graphics with Adobe Creative Suite 5 Studio Techniques and covers creating a broadcast package design."--Resource description page.
Author
Publisher
Elsevier Focal Press
Pub. Date
2005
Physical Desc
1 online resource (xix, 259 pages) : illustrations (some color)
Language
English
Description
"A guide to all the fundamental principles of animation. With extended pieces on timing, acting and technical aspects Chris Webster has created a learning tool to help you get the most out of your animation and to develop the practical skills needed by both professionals and serious students alike."--Jacket
Author
Publisher
Focal Press
Pub. Date
©2011
Physical Desc
1 online resource (xxv, 195 pages) : illustrations
Language
English
Description
Many artists are unsure how to bridge the gap between the many basic 'how to draw' books and the more advanced ones dealing with the esoteric details of composition, perspective and anatomy. Force: Animal Drawing is the comprehensive guide to developing artistic animals that are creative, dynamic and anatomical, bridging the gap between foundational art and advanced techniques. Artists and animators alike all find animal inspiration when animating...
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