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Maya 8 for Windows and Macintosh
Author
Publisher
Peachpit Press
Publication Date
2007
Language
English
Description
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Table of Contents
From the eBook
Cover13;
Contents
Introduction
Chapter 1: Maya Basics
About Maya
Mayas Interface
Beginning a Project
Importing, Exporting, and Referencing
Maya Help
Chapter 2: Navigating and Changing the Interface
Dollying, Tracking, and Tumbling
Using the View Menu
Changing the Layout
Changing the Interface
About Display Options and Smoothness
Keyboard Shortcuts
Chapter 3: Creating Primitives and Text
About Primitive Types
Creating Primitives
About Text
Naming Objects
About Construction History
Chapter 4: Transforming Objects and Components
Moving, Rotating, and Scaling Objects
About Pivot Points
Duplication Options
Mirroring and Instancing Objects
Soft-Modifying Objects
Chapter 5: Selection Modes, Hiding, and Templating
Selecting Objects
Selection Modes and Masks
Using Quick Select Sets
Hiding and Templating
About Layers
Chapter 6: Grouping, Parenting, and Aligning
Grouping
Parenting
Grouping vs. Parenting
Aligning and Snapping Objects
The Snap Align Tools
Chapter 7: NURBS Curves and Surfaces
About NURBS Objects
About NURBS Curves
Creating NURBS Curves
Editing NURBS Curves
Opening, Closing, and Attaching Curves
Altering Whole Curves
Interactions Between Curves
Creating Surfaces from Curves
Surface Curves and Trims
Modifying and Matching NURBS Surfaces
Chapter 8: Polygons
Modeling Polygons
Creating and Deleting Polygon Components
Splitting and Merging Polygon Components
Subdividing and Merging
Refining Polygons
Surface Normals and Display
Chapter 9: Subdiv Surfaces
Subdiv Surface Components
Refining Subdiv Surfaces
Creasing Subdiv Surfaces
Mirroring and Subdivs
Subdiv Hierarchies
Sculpting Subdivs
Chapter 10: Skeletons and Rigging
About Joints
Adjusting Hierarchies
About IK Handles and Solvers
About Spline IK
About Constraints
The Connection Editor
Basic Rigging
About Full Body IK
Chapter 11: Parenting and Binding to a Skeleton
Parenting to a Skeleton
Using Rigid Bind
Using Smooth Bind
Chapter 12: Animation
Animation Controls
About Setting Keyframes
Setting Animation Preferences
Importing Sound Files
About the Graph Editor
About the Dope Sheet
Muting Animation Channels
Ghosting and Motion Trail
Path Animation
About the Trax Editor
Previewing Your Animation
Chapter 13: Deformers
Nonlinear Deformers
Blend Shapes
Lattices
Clusters
Sculpt Deformers
Jiggle Deformers
Wire Deformers
Wrinkle Deformers
Wrap Deformers
About Deformer Weights
About the Deformation Order
Hiding, Showing, and Deleting Deformers
Chapter 14: Shaders, Materials, and Mapping
About the Hypershade
About IPR Renders
About Materials
About Texture-Mapping NURBS Surfaces
Combining Materials
About Projection Maps
About Texturing Polygons
Editing UVs
Swimming Textures
Texturing Using Painting Tools
Chapter 15: Creating Lights
T$264.
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ISBN
9780321476784
9780321476753
9788131735695
9780321476753
9788131735695
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