Jon Scieszka
3) Sam Samurai
8) Tut, tut
11) 2095
New York Times Bestseller
"I never thought science could be funny . . . until I read Frank Einstein. It will have kids laughing."
—Jeff Kinney, Diary of a Wimpy Kid
"Huge laughs and great science—the kind of smart, funny stuff that makes Jon Scieszka a legend."
—Mac Barnett, author of Battle Bunny and The Terrible Two
Clever science experiments,
In the sixth and final book of the New York Times bestselling Frank Einstein series, Frank Einstein (kid-genius, scientist, and inventor) and his best friend, Watson, along with Klink (a self-assembled artificial-intelligence entity) and Klank (a mostly self-assembled and artificial almost intelligence entity), once again find themselves in competition with T. Edison, their classmate and archrival, this time studying the science
...15) Wushu Were Here
After being warped back to ancient China, Joe, Fred, and Anna are faced with some big tasks. They must rescue General Li Shimin from prison so he can defeat the awful ruler, Wang. Then they must figure out how to free Sam, who is trapped in . . . The Book. Join the Time Warp Trio as they learn kung fu, scale the Great Wall of China, and learn to stop time itself!
Don't miss the stunning, riveting, hilarious, and 100% fresh conclusion to the interactive Spaceheadz saga!
The SPHDZ accomplished their goal of recruiting 3.14 million and one SPHDZ. But the brainwave has been stolen by the chief of the Anti Alien Agency, and it's up to Michael K., the SPHDZ, and their allies to get it back.
With three potential Chief sightings, the team is spread around the world, leaving Michael K., Venus,
In this second book in the series, Frank Einstein (kid-genius scientist and inventor) and his best friend, Watson, along with Klink (a self-assembled artificial-intelligence entity) and Klank (a mostly self-assembled artificial almost intelligence entity), once again find themselves in competition with T. Edison, their classmate and archrival—this time in the quest to unlock the power behind the science of energy. Frank is working
...The book follows a new mission, where AstroWolf, LaserShark, SmartHawk, and StinkBug must find a planet fit for human life after we've finally made Earth unlivable.
After they splash-land on the Water Planet, they find power-hungry clams, a rebellious underwater...
After a marshmallow mix-up, Jodie, Freddi, and Samantha find themselves back in 1805 on an adventure with the famous Lewis and Clark explorers! Along the way, they meet Sacagawea, a seventeen-year-old Shoshone girl, and learn the ropes of wilderness travel. The girls must retrieve The Book from a wild bear, but in order to do so, they have to travel along with Lewis and Clark and face the dangers that come with discovering America.